# The warp gate beside Severance: the research that finishes it, and the kit # each expedition into explored space takes with it (docs/warp-gate.md). [gate] # The system whose stronghold planet finishes the research. The gate stands # beside that planet once the planet is yours. system = "two_cradle" name = "The Severance Gate" # Where it stands: this far from the planet, at this bearing in degrees # (0 east, 90 south on the map). distance = 1400 bearing = 210 # An expedition's starbase. {system} is the explored system's name. starbase = "{system} Landing" # The last of Severance's research. Credits come from your wallet, materials # from Severance's hangar. [research] credits = 40000 seconds = 300 materials = [ { kind = "alloy", tier = 6, count = 200 }, { kind = "components", tier = 6, count = 100 }, ] # One kit per span of explored space (explored.toml). Credits come from your # wallet and materials from the gate's hangar, each span paid for in the # refined goods of the span before it. The starbase the kit makes is a # Command base at the span's floor tier (bases.toml), on `frame` (hulls.toml: # a frame sized to the span), its starter guns at that tier. [[kit]] tiers = [7, 9] frame = "expedition_frame_7_9" credits = 50000 materials = [ { kind = "alloy", tier = 6, count = 300 }, { kind = "components", tier = 6, count = 150 }, ] [[kit]] tiers = [10, 12] frame = "expedition_frame_10_12" credits = 300000 materials = [ { kind = "alloy", tier = 9, count = 900 }, { kind = "components", tier = 9, count = 450 }, ] [[kit]] tiers = [13, 15] frame = "expedition_frame_13_15" credits = 1500000 materials = [ { kind = "alloy", tier = 12, count = 2500 }, { kind = "components", tier = 12, count = 1200 }, ] [[kit]] tiers = [16, 18] frame = "expedition_frame_16_18" credits = 6000000 materials = [ { kind = "alloy", tier = 15, count = 6000 }, { kind = "components", tier = 15, count = 3000 }, ] [[kit]] tiers = [19, 20] frame = "expedition_frame_19_20" credits = 20000000 materials = [ { kind = "alloy", tier = 18, count = 14000 }, { kind = "components", tier = 18, count = 7000 }, ] # How the holder answers an expedition (docs/warp-gate.md 'The holder fights # back'). Raids fly the holder's band for their tier: {holder} is # explored.toml's holder and {tier} the raid's tier. [raids] band = "{holder}_patrol_t{tier}" # The scouts come first, at the span's lowest level. scouts = { after = 60, ships = 2 } # The first real raid, at the span's floor tier. first = { after = 300, ships = 4 } # Then one every `every` seconds, each `grow` ships bigger and a level higher # than the last, up to the span's top. every = 2700 grow = 1 # The expedition's starbase under attack is its body (docs/defenses.md): the # kit's frame, hit by what actually hits it, mending once it's quiet # (rules.toml [defenses]), its battery firing back. Knocked out, the # expedition is lost. # Every hour of an expedition the holder puts more patrols out in open space, # roaming like the bands already there: `count` at a time, each wave `grow` # ships bigger and a level higher than the last (holder.rs). [patrols] band = "{holder}_patrol_t{tier}" every = 3600 count = 2 ships = 4 grow = 1