# Two Cradle, the binary system through the Stipend Gate. # # Two stars rock the system # between them, the Lull below and the Hush above, each with its own pirates # and two belts of its own, well clear of its fire, with four asteroid clouds # out on the flanks. You come through on the far side of the Lull. The former # Minister of Defense keeps his planet on the far side of the Hush, with the # fleet he forgot to return; taking it ([stronghold]) is the end of this story. # There is no dock here until then: bring a starbase through the gate. id = "two_cradle" name = "Two Cradle" radius = 21500.0 # The sky behind it all, painted for Two Cradle: the Lull's cold light from # below, the Hush's warm light from above (docs/skies.md). [sky] backdrop = "two_cradle/backdrop" # Two Cradle is tiers 3 to 6: the Lull is where you settle in, the Hush is # where you prove it. Each belt holds its tier's ores and some of the next # tier's, which rich pockets favor (living.rs spawn_rich_pocket). Pirate # tiers go by height up the map, not by rings round the stars ([tier_heights] # below). [[stars]] id = "lull" name = "The Lull" radius = 260.0 color = "#cfe3ff" class = "a" x = 0.0 y = 9000.0 [[stars]] id = "hush" name = "The Hush" radius = 380.0 color = "#ff9a6a" class = "k" x = 0.0 y = -9000.0 # On the far side of the Hush. Not a dock: nobody here sells repairs. # ring_radius no larger than radius: no debris ring. [planet] name = "Severance" star = "hush" orbit = 10500.0 angle = -1.5708 radius = 150.0 ring_radius = 150.0 description = "Where the former Minister of Defense took his severance package. He also took the fleet." # A warm green world of islands and rainforest: he chose well. kind = "tropical" # The minister's fleet waits over Severance (bands.toml, ministers_fleet). # Sink it, then hold the area with no enemy in it, and the planet is yours: a # dock you build up like a starbase (stronghold.rs). [stronghold] holder = "the former Minister of Defense's fleet" garrison = "ministers_fleet" hold_seconds = 90.0 hold_radius = 900.0 # Pirate tiers climb from the bottom of the map, where the gate brings you # in by the Lull, to the top, where Severance is: each # star is half one tier and half the next, so going up gets harder without # the next tier clipping you on the way in. Height is how far up the map a # point is (the sim's -y): the Lull's center is at -9000, the Hush's at 9000. [tier_heights] bottom = 3 steps = [ { height = -9000.0, tier = 4 }, # the Lull's upper half and the Hush's lower half { height = 9000.0, tier = 5 }, # the Hush's upper half { height = 17200.0, tier = 6 }, # past the Hush's outer belt, toward Severance ] # Each star keeps two belts, the outer one a tier richer than the inner. [[belts]] id = "lull" name = "The Lull Belt" star = "lull" radius = 4400.0 width = 520.0 fields = 6 # Tier 3 (Titanite, Azurine), with some tier 4 (Vanadite, Sunstone). ores = { titanite = 40, azurine = 22, vanadite = 25, sunstone = 13 } reserve = 900.0 # Grows back fast enough to refit two fleets. regrowth = 99.0 [[belts]] id = "lull_reach" name = "The Lull Reach" star = "lull" radius = 6600.0 width = 560.0 fields = 6 # Tier 4 (Vanadite, Sunstone), with some tier 5 (Osmite, Emberglass). ores = { vanadite = 40, sunstone = 22, osmite = 25, emberglass = 13 } reserve = 950.0 regrowth = 93.5 [[belts]] id = "hush" name = "The Hush Belt" star = "hush" radius = 5600.0 width = 560.0 fields = 6 # Tier 5 (Osmite, Emberglass), with some tier 6 (Iridite, Twinfire Quartz). ores = { osmite = 40, emberglass = 22, iridite = 25, twinfire_quartz = 13 } reserve = 1000.0 regrowth = 82.5 [[belts]] id = "hush_reach" name = "The Hush Reach" star = "hush" radius = 7800.0 width = 600.0 fields = 6 # Tier 6 (Iridite, Twinfire Quartz), with some tier 5 left over: Two Cradle # goes no higher. ores = { iridite = 40, twinfire_quartz = 22, osmite = 25, emberglass = 13 } reserve = 1000.0 regrowth = 77.0 # Four asteroid clouds out on the flanks: patches of ore rather than rings, # each holding the ore of the tier it sits in (by height) and some of the # next. [[belts]] id = "cradle_drift" name = "The Cradle Drift" around = "point" x = 8500.0 y = 0.0 radius = 1000.0 fields = 5 # Between the stars, in tier 4. ores = { vanadite = 40, sunstone = 22, osmite = 25, emberglass = 13 } reserve = 900.0 regrowth = 93.5 [[belts]] id = "ember_shoal" name = "The Ember Shoal" around = "point" x = -9800.0 y = -12500.0 radius = 900.0 fields = 4 # West of the Hush, in tier 5. ores = { osmite = 40, emberglass = 22, iridite = 25, twinfire_quartz = 13 } reserve = 1000.0 regrowth = 82.5 [[belts]] id = "lull_reef" name = "The Lull Reef" around = "point" x = -8500.0 y = 14000.0 radius = 900.0 fields = 5 # West of the Lull, below it, in tier 3: near where you come through. ores = { titanite = 40, azurine = 22, vanadite = 25, sunstone = 13 } reserve = 900.0 regrowth = 99.0 [[belts]] id = "cradle_haze" name = "The Cradle Haze" around = "point" x = -8500.0 y = 0.0 radius = 1000.0 fields = 5 # Between the stars on the west flank, across from the Drift, in tier 4. ores = { vanadite = 40, sunstone = 22, osmite = 25, emberglass = 13 } reserve = 900.0 regrowth = 93.5 # Where you come through from Stipend: below the Lull, away from the Hush. [[gates]] id = "cradle_gate" name = "The Cradle Gate" description = "The other end of the Stipend Gate. Someone has scratched a tally into its frame." star = "lull" angle = 1.5708 orbit = 8400.0 [spawns] initial_hideouts = 10 max_hideouts = 14 interval = 20.0 lifetime = 1200.0 rich_pocket_chance = 0.3 max_rich_pockets = 3 rich_pocket_reserve = 800.0 # Hideout bands raid the belts (see stipend.toml); Two Cradle's are bolder. [spawns.raids] chance = 0.1 max = 2 reach = 6000.0 linger = 180.0 # Pirate prospectors (pirates.toml bands with spawn = "belt") work a quiet # field of any of the four belts now and then: a band of the field's tier, up to two # at once, each for up to ten minutes. [spawns.prospectors] belts = ["lull", "lull_reach", "hush", "hush_reach"] chance = 0.15 max = 3 lifetime = 600.0