# Materials: twenty tiers, five kinds each (docs/industry.md). # ore, crystal mined from asteroid fields # salvage from wrecks and pirates # alloy refined from ore and a little salvage, at a refinery # components refined from crystal and a little salvage, at a refinery # Every tier has exactly one of each kind. A pack may add kind = "special" # materials (with a price), used only by recipes that name them. # # price = what an exchange pays per unit. Leave it out and it is worked out # from industry.toml: ore, crystal and salvage cost price_growth times the # same kind a tier below; alloy and components cost what refining them takes, # plus the markup. # --- Tiers 1-3: Stipend. Plain industrial stock. --------------------------- # Tier 1 [[material]] id = "ferrite" name = "Ferrite" tier = 1 kind = "ore" price = 4 description = "The belt's most abundant disappointment. Everything is made of it." [[material]] id = "cobaltine" name = "Cobaltine" tier = 1 kind = "crystal" price = 11 description = "Blue, brittle, and in surprisingly high demand." [[material]] id = "scrap_metal" name = "Scrap Metal" tier = 1 kind = "salvage" price = 3 description = "Formerly someone's dream." [[material]] id = "ferrosteel" name = "Ferrosteel" tier = 1 kind = "alloy" description = "Ferrite, melted and argued with until it holds. The Ministry calls it structural." [[material]] id = "circuitry" name = "Circuitry" tier = 1 kind = "components" price = 14 description = "Mostly intact. Mostly." # Tier 2 [[material]] id = "manganite" name = "Manganite" tier = 2 kind = "ore" description = "Pink-gray and heavier than it looks. The outer belt is lousy with it." [[material]] id = "glimmerite" name = "Glimmerite" tier = 2 kind = "crystal" price = 30 description = "Sparkles. Insurers hate it. Lasers love it." [[material]] id = "kesslerite" name = "Kesslerite" tier = 2 kind = "salvage" price = 18 description = "Debris fused under the pressure of a thousand fender-benders. Excellent armor." [[material]] id = "duralloy" name = "Duralloy" tier = 2 kind = "alloy" description = "Manganite steel with Kesslerite folded in. It dents; it does not tear." [[material]] id = "relays" name = "Relays" tier = 2 kind = "components" description = "Switches for switches. Anything better than the Ministry's has a few hundred." # Tier 3 [[material]] id = "titanite" name = "Titanite" tier = 3 kind = "ore" description = "Rare this close to the star. The best seams are past the outer belt, in hostile space." [[material]] id = "azurine" name = "Azurine" tier = 3 kind = "crystal" description = "A deep blue crystal that hums at the right frequency. Nobody agrees which." [[material]] id = "wreck_plating" name = "Wreck Plating" tier = 3 kind = "salvage" description = "Hull plate pried off ships that lost an argument." [[material]] id = "titansteel" name = "Titansteel" tier = 3 kind = "alloy" description = "Light, stiff, and expensive to get wrong." [[material]] id = "servos" name = "Servos" tier = 3 kind = "components" description = "Precise little motors. The difference between a turret and a pointed pipe." # --- Tiers 4-9: Two Cradle and its twin suns. ------------------------------ # Tier 4 [[material]] id = "vanadite" name = "Vanadite" tier = 4 kind = "ore" description = "Two Cradle's workhorse metal. Twin suns bake it out of the rock." [[material]] id = "sunstone" name = "Sunstone" tier = 4 kind = "crystal" description = "Glows for hours after a day in the light of two stars. Lenses love it." [[material]] id = "reactor_slag" name = "Reactor Slag" tier = 4 kind = "salvage" description = "What's left of a drive core that ran too hot. Still warm." [[material]] id = "vanasteel" name = "Vanasteel" tier = 4 kind = "alloy" description = "Vanadite steel. Springier than it has any right to be." [[material]] id = "capacitors" name = "Capacitors" tier = 4 kind = "components" description = "Hold a lot of charge and let it go at once. Shields and lasers both want them." # Tier 5 [[material]] id = "osmite" name = "Osmite" tier = 5 kind = "ore" description = "Dense, blue-gray and stubborn. A full hold of it flies like a parked asteroid." [[material]] id = "emberglass" name = "Emberglass" tier = 5 kind = "crystal" description = "Glass with a coal's glow caught inside. It stays warm for years, and lenses run steady on it." [[material]] id = "drive_husks" name = "Drive Husks" tier = 5 kind = "salvage" description = "Burnt-out engine shells from ships that ran for it and didn't make it." [[material]] id = "osmium_plate" name = "Osmium Plate" tier = 5 kind = "alloy" description = "Osmite rolled thin and stacked thick. Takes a hit like it was expecting one." [[material]] id = "actuators" name = "Actuators" tier = 5 kind = "components" description = "Servos with a bigger budget. They swing heavy turrets as if they were light ones." # Tier 6 [[material]] id = "iridite" name = "Iridite" tier = 6 kind = "ore" description = "Ore with a rainbow sheen. Turn it in your hand and each face catches a different sun." [[material]] id = "twinfire_quartz" name = "Twinfire Quartz" tier = 6 kind = "crystal" description = "Cut where both suns shine through it at once. Two colors of fire, one very good lens." [[material]] id = "shield_ash" name = "Shield Ash" tier = 6 kind = "salvage" description = "Fine gray dust left where a shield gave out. Swept up and pressed, it remembers how to hold." [[material]] id = "iridium_weave" name = "Iridium Weave" tier = 6 kind = "alloy" description = "Iridite drawn into wire and woven into plate. It bends under a blow, then bends back." [[material]] id = "logic_lattices" name = "Logic Lattices" tier = 6 kind = "components" description = "Thinking crystal, grown in layers. Targeting computers stop guessing once they have one." # Tier 7 [[material]] id = "umbrite" name = "Umbrite" tier = 7 kind = "ore" description = "Dark ore that drinks the light around it. Imperial charts mark its seams in black ink, which doesn't help." [[material]] id = "duskglass" name = "Duskglass" tier = 7 kind = "crystal" description = "A crystal the color of the last minute of evening. It keeps that shade under floodlights." [[material]] id = "plasma_scoria" name = "Plasma Scoria" tier = 7 kind = "salvage" description = "Glassy clinker from plasma fire, chipped off whatever it hit. With luck, not you." [[material]] id = "umbral_steel" name = "Umbral Steel" tier = 7 kind = "alloy" description = "Umbrite steel, dark as a shut door. Imperial yards paint it crimson so you can see it coming." [[material]] id = "ion_cells" name = "Ion Cells" tier = 7 kind = "components" description = "Batteries that hold their charge as a crowd of restless ions. The Empire orders them by the cohort." # Tier 8 [[material]] id = "solarite" name = "Solarite" tier = 8 kind = "ore" description = "Ore from rock that sat too close to a star for too long. Still warm to the touch." [[material]] id = "corona_pearl" name = "Corona Pearl" tier = 8 kind = "crystal" description = "Beads condensed out of a star's outer fire. Imperial jewelers set them; gunsmiths grind them up." [[material]] id = "cinder_hulks" name = "Cinder Hulks" tier = 8 kind = "salvage" description = "Whole hulls burned down to their frames. The Empire leaves them where they fall, as a lesson." [[material]] id = "solar_steel" name = "Solar Steel" tier = 8 kind = "alloy" description = "Solarite steel that never quite cools. Armor that never feels cold, even in the dark." [[material]] id = "fusion_valves" name = "Fusion Valves" tier = 8 kind = "components" description = "Let a fusion reaction out a little at a time. Fitted backwards, all at once." # Tier 9 [[material]] id = "pyrestone" name = "Pyrestone" tier = 9 kind = "ore" description = "Ore that smolders in vacuum. Miners work it in thick gloves and short tempers." [[material]] id = "flare_crystal" name = "Flare Crystal" tier = 9 kind = "crystal" description = "Grown in the path of stellar flares. Fire a beam through it and the beam remembers." [[material]] id = "warp_debris" name = "Warp Debris" tier = 9 kind = "salvage" description = "What's left of ships that jumped badly. Some pieces arrived before the ship did." [[material]] id = "pyre_alloy" name = "Pyre Alloy" tier = 9 kind = "alloy" description = "Pyrestone steel, forged hot and kept hot. Imperial heavy hulls stand on it." [[material]] id = "warp_coils" name = "Warp Coils" tier = 9 kind = "components" description = "Wound tight enough to bend a little space. Handle with care and a signed permit." # --- Tiers 10-20: generated space. Gravity, void, the remains of stars, and what stars are made from. --- # Tier 10 [[material]] id = "gravite" name = "Gravite" tier = 10 kind = "ore" description = "Heavy far beyond its size. A fist of it weighs as much as an anchor and drifts like one." [[material]] id = "tidal_crystal" name = "Tidal Crystal" tier = 10 kind = "crystal" description = "Forms where a heavy body pulls on a light one. It hums in time with the tide." [[material]] id = "graviton_husks" name = "Graviton Husks" tier = 10 kind = "salvage" description = "Shells of gravity drives that still pull a little. Loose bolts collect around them." [[material]] id = "gravsteel" name = "Gravsteel" tier = 10 kind = "alloy" description = "Gravite steel. Plates of it settle into place on their own, which saves on rivets." [[material]] id = "inertial_dampers" name = "Inertial Dampers" tier = 10 kind = "components" description = "Keep the crew from becoming paint when the ship turns hard. Imperial captains insist on two." # Tier 11 [[material]] id = "nullstone" name = "Nullstone" tier = 11 kind = "ore" description = "Ore that soaks up light, sound and scanner pulses. Surveys pass over it twice to be sure." [[material]] id = "hollow_quartz" name = "Hollow Quartz" tier = 11 kind = "crystal" description = "Crystal with an empty heart. Tap it and the note goes on longer than it should." [[material]] id = "silent_wreckage" name = "Silent Wreckage" tier = 11 kind = "salvage" description = "Hulls that went dark and stayed dark: no beacon, no log, no crew. Salvagers whisper aboard." [[material]] id = "nullsteel" name = "Nullsteel" tier = 11 kind = "alloy" description = "Nullstone steel. Beams lose their nerve against it." [[material]] id = "phase_switches" name = "Phase Switches" tier = 11 kind = "components" description = "Flip between here and slightly elsewhere, very fast. Very fussy about which is which." # Tier 12 [[material]] id = "auralite" name = "Auralite" tier = 12 kind = "ore" description = "Ore streaked with colors that shift as you look. Mining it is like digging up a sunset." [[material]] id = "aurora_prism" name = "Aurora Prism" tier = 12 kind = "crystal" description = "Splits light into colors nobody had names for. The Empire named them anyway, in a schedule of fees." [[material]] id = "auroral_slag" name = "Auroral Slag" tier = 12 kind = "salvage" description = "A shield's last colors, splashed across a hull as it failed, and cooled there." [[material]] id = "prismsteel" name = "Prismsteel" tier = 12 kind = "alloy" description = "Steel that bends light around its edges. Hard to aim at, harder to dent." [[material]] id = "photon_looms" name = "Photon Looms" tier = 12 kind = "components" description = "Weave light into beams the way a mill weaves thread. Every Imperial lance has one somewhere." # Tier 13 [[material]] id = "riftstone" name = "Riftstone" tier = 13 kind = "ore" description = "Ore from the edges of places where space tore and healed badly." [[material]] id = "rift_shards" name = "Rift Shards" tier = 13 kind = "crystal" description = "Crystal splinters from a tear in space. Each one shows a little of somewhere else." [[material]] id = "rift_flotsam" name = "Rift Flotsam" tier = 13 kind = "salvage" description = "Things that came through a rift: hull plate, cargo, once a desk. Nobody has claimed any of it." [[material]] id = "riftforged_alloy" name = "Riftforged Alloy" tier = 13 kind = "alloy" description = "Riftstone steel, forged beside an open rift. Stronger, and a little farther away than it looks." [[material]] id = "fold_cores" name = "Fold Cores" tier = 13 kind = "components" description = "Fold space into a crease and step over it. The core is the hinge." # Tier 14 [[material]] id = "quasarite" name = "Quasarite" tier = 14 kind = "ore" description = "Ore that glows on its own, from one side only. Miners work it in shades." [[material]] id = "pulsar_glass" name = "Pulsar Glass" tier = 14 kind = "crystal" description = "Crystal that flashes on a strict schedule. Imperial clocks are set by it." [[material]] id = "beacon_wrecks" name = "Beacon Wrecks" tier = 14 kind = "salvage" description = "Imperial navigation beacons, shot down and still blinking. A few still ask for your papers." [[material]] id = "quasar_steel" name = "Quasar Steel" tier = 14 kind = "alloy" description = "Quasarite steel. It glows faintly under fire, which some captains find encouraging." [[material]] id = "beam_lenses" name = "Beam Lenses" tier = 14 kind = "components" description = "Focus a beam to the width of a hair across the width of a system." # Tier 15 [[material]] id = "voidmetal" name = "Voidmetal" tier = 15 kind = "ore" description = "Black ore from deep space, where nothing ought to form. It formed anyway, quietly." [[material]] id = "void_pearl" name = "Void Pearl" tier = 15 kind = "crystal" description = "A dark pearl with a small emptiness inside. Hold it to your ear and hear nothing at all." [[material]] id = "titan_bones" name = "Titan Bones" tier = 15 kind = "salvage" description = "The frames of dead titans. A single rib is longer than a frigate." [[material]] id = "voidsteel" name = "Voidsteel" tier = 15 kind = "alloy" description = "Voidmetal steel. It takes a blow into itself and gives nothing back." [[material]] id = "abyssal_cores" name = "Abyssal Cores" tier = 15 kind = "components" description = "Power cores that draw on something very far down. Best not to ask how far." # Tier 16 [[material]] id = "nebulite" name = "Nebulite" tier = 16 kind = "ore" description = "Ore pressed out of nebula dust over an age. Soft colors, terrible weight." [[material]] id = "stardrift_opal" name = "Stardrift Opal" tier = 16 kind = "crystal" description = "Opal grown in drifting starlight for ten thousand years. Every stone holds a different sky." [[material]] id = "ghost_hulls" name = "Ghost Hulls" tier = 16 kind = "salvage" description = "Hulls with no names, no logs and no record of being built. They still flicker on scopes." [[material]] id = "nebular_steel" name = "Nebular Steel" tier = 16 kind = "alloy" description = "Nebulite steel, cloud-gray and far heavier than it looks." [[material]] id = "echo_processors" name = "Echo Processors" tier = 16 kind = "components" description = "Think every thought twice, a moment apart, and keep the better one." # Tier 17 [[material]] id = "celestine" name = "Celestine" tier = 17 kind = "ore" description = "Pale ore from the high, cold reaches of the sky. Imperial clergy insist it belongs to them." [[material]] id = "halo_crystal" name = "Halo Crystal" tier = 17 kind = "crystal" description = "Grows in rings around something bright. Nobody has found what." [[material]] id = "seraph_wreckage" name = "Seraph Wreckage" tier = 17 kind = "salvage" description = "Wings, or what look like wings, from ships that sang. No yard anyone remembers built them." [[material]] id = "celestial_alloy" name = "Celestial Alloy" tier = 17 kind = "alloy" description = "Celestine steel, white and cold. It turns a blow aside before the blow arrives." [[material]] id = "halo_drives" name = "Halo Drives" tier = 17 kind = "components" description = "Engines that ride a ring of light. Silent, smooth and faintly holy." # Tier 18 [[material]] id = "neutronium" name = "Neutronium" tier = 18 kind = "ore" description = "Collapsed star-matter. A spoonful outweighs a mountain; the Ministry weighs it by the grain." [[material]] id = "magnetar_glass" name = "Magnetar Glass" tier = 18 kind = "crystal" description = "Crystal from a magnetar's field. It pulls at compasses, tools and the occasional crew member." [[material]] id = "collapsed_hulls" name = "Collapsed Hulls" tier = 18 kind = "salvage" description = "Ships crushed small by something heavy. Smaller now, and every bit as heavy." [[material]] id = "neutron_steel" name = "Neutron Steel" tier = 18 kind = "alloy" description = "Neutronium in a steel matrix. A plate a finger thick stops what a wall would not." [[material]] id = "singularity_cells" name = "Singularity Cells" tier = 18 kind = "components" description = "A very small black hole in a very good box. The box is the expensive part." # Tier 19 [[material]] id = "eclipsite" name = "Eclipsite" tier = 19 kind = "ore" description = "Ore from the shadow of a world that hides its star. Dark, cold, and dense as a promise." [[material]] id = "eclipse_diamond" name = "Eclipse Diamond" tier = 19 kind = "crystal" description = "Clear stone with a black ring at its heart. It focuses light by refusing some of it." [[material]] id = "horizon_ash" name = "Horizon Ash" tier = 19 kind = "salvage" description = "Scraped from the rim of a black hole. It's still falling, very slowly." [[material]] id = "eclipse_steel" name = "Eclipse Steel" tier = 19 kind = "alloy" description = "Eclipsite steel. Light leaves it reluctantly, and so do shells." [[material]] id = "horizon_engines" name = "Horizon Engines" tier = 19 kind = "components" description = "Drives that lean on a black hole's horizon. Fast enough that the stars change color." # Tier 20 [[material]] id = "starheart" name = "Starheart" tier = 20 kind = "ore" description = "Ore from the heart of a dead star. It remembers burning." [[material]] id = "firstlight_crystal" name = "Firstlight Crystal" tier = 20 kind = "crystal" description = "Holds light older than any star you can see. It was shining before there was anywhere to shine." [[material]] id = "elder_relics" name = "Elder Relics" tier = 20 kind = "salvage" description = "Pieces of something older than every faction that claims them. They hum when handled." [[material]] id = "starforged_alloy" name = "Starforged Alloy" tier = 20 kind = "alloy" description = "Metal made the way stars make it. The last thing any shipyard learns to forge." [[material]] id = "genesis_cores" name = "Genesis Cores" tier = 20 kind = "components" description = "Hold the fire stars start from. The Ministry has a form for them. Nobody has filled it in."