# The galaxy: which systems there are and how they connect. # # Each system is a file in systems/ (its id is the file's `id`). A new game # starts in `start`, the system where the Ministry of Opportunity keeps its # planet. # # A link joins two gates (by id) in different systems: going through either # comes out beside the other. A gate is a system's frontier gate # ([frontier.gate] id) or one of its own [[gates]]. A gate in no link leads # nowhere yet (docs/systems.md, Gates). start = "stipend" # The painted skies a system without a [sky] of its own picks from (explored # systems, pockets, a pack's systems), one per system by the game's seed and # the system's id: paths under the game's art/scenery, without .webp. The # game turns a library sky a little per system (mirrored, a hue shift, its # stars), so two systems that share a painting still differ (docs/skies.md). skies = [ "library/sky.ember", "library/sky.ember-2", "library/sky.veil", "library/sky.verdigris", "library/sky.rose", "library/sky.ash", "library/sky.ash-2", "library/sky.aurora", "library/sky.aurora-2", "library/sky.cinder", "library/sky.ice", "library/sky.sulfur", "library/sky.storm", "library/sky.storm-2", "library/sky.abyss", "library/sky.halo", ] # Through the Stipend Gate, once it is yours: Two Cradle. [[links]] gates = ["stipend_gate", "cradle_gate"] # Where each system sits on the galaxy map: [x, y], y downward. Map units # are the map's own; distances inside a system don't use them. [map] stipend = [0.0, 0.0] two_cradle = [3.2, -1.4]