# Hull classes: frigate, destroyer, battleship, titan and platform. # # A class's hardpoints take modules of its size or smaller (docs/industry.md, # "Sizes and hardpoints"). # A hull spells out its own hardpoint sizes when it wants a mix: # slots = { weapon = ["xl", "xl", "s"], ... }. # # Frigates swarm, destroyers bully frigates, battleships stand off, titans # want escorts. Guns of each size have their own reach and tracking # (rules.toml [combat]). # # command: points a hull of the class takes in one of your fleets (rules.toml # [fleets]). wage: what its pilot costs as an escort in your own fleet, in # multiples of [crew] escort_wage: four times as much per class step. # upkeep: credits a minute to keep one hull of the class in service (flown, # escorting or on a captain's orders), written at tier 1 and grown by the # industry ladder (industry.toml price_growth) to the hull's tier, the # highest tier its blueprint builds from. A parked hull costs nothing. Only # battleships and titans have one; the payroll pays it with escort wages and # the keep of your docks, and missed, big hulls are laid up at the next dock # (docs/upkeep.md). [[class]] id = "frigate" name = "Frigate" size = "s" command = 1 wage = 1.0 # Frigate warships make attack runs (rules.toml [combat] runs) instead of # circling their target. maneuver = "runs" description = "Small, quick and cheap. Small guns track anything that flies." [[class]] id = "destroyer" name = "Destroyer" size = "m" command = 2 wage = 4.0 description = "Medium guns that reach past a frigate's and still keep up with one at range." [[class]] id = "battleship" name = "Battleship" size = "l" command = 4 wage = 16.0 upkeep = 160.0 description = "Large guns that hit anything crossing open space to reach them, and little that is already close." [[class]] id = "titan" name = "Titan" size = "xl" command = 8 wage = 64.0 upkeep = 640.0 description = "The biggest guns there are, and a few small ones for company. Bring escorts." [[class]] id = "platform" name = "Platform" size = "m" command = 2 wage = 4.0 description = "A gun emplacement that doesn't move."