# Aliases: retired ids and what they became. A save that names a renamed # hull, module, material, band, gate, faction, structure or paint opens with # the new id. Systems keep their ids; a renamed system is a new system. # # [[alias]] # old = "ministry_pea_shooter" # new = "ministry_autocannon" # # Core's rows and a pack's (packs//content/aliases.toml) write both ids # in full (union:old_drill). An alias names an id that is gone: one that # still exists is refused, and so is a chain or a dead end; point straight # at the id that stands today. Core has retired nothing yet.